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Religion is almost always badly (or, at least, inadequately) covered in most RPGs. Personally, I've always thought that this was in part because, historically, religious observance was, for most people (even priests), usually reflexive; a more or less unthinking daily cultural activity. When we try and imagine a world where gods are real, we think we have a simple template but really, we don't. To take one example, we suffer greatly from very Victorian notions of 'the sacred' which are wholly anachronistic when one reads English medieval and early modern accounts of social attitudes to churches, priests and religious observance more generally. Famously, the mystic Margery Kempe's fellow pilgrims were so sick of her ranting that they threatened to tie her up and gag her, believing her to be insane. Late medieval and early modern churchwardens accounts are littered with examples of what would - to say the least - raise an eyebrow among the pious today. I wish I could remember now the name of the church that had to have it's pews replaced because the old ones had rotted on account of the amount of urine that they were soaked in by the congegation. All this to say that, if we try and apply modern notions of 'religion' into RPGs, we drag in elements that make it unsustainable as a world-building exercise because we import our (muddled) sense of what pre-modern societies actually meant by religon and how they practiced it.

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